Reanimal Physical Edition Preorders Are Already Live For Consoles

Reanimal is an upcoming horror game for PS5, Xbox Series X|S, Switch 2, and PC, created by Tarsier Studios, the folks responsible for the Little Nightmares series. It follows a brother and sister as they explore a mysterious island in search of their missing friends, discovering all sorts of mutated animals and other abominations along the way. Based on the brief glimpses we’ve seen of the game through trailers, there’s a strong emphasis on its chilling atmosphere and surviving tense moments. Reanimal does not yet have a release date, though preorders are open at most retailers. Three versions of the game are up for grabs, including a $40 standard edition, $60 Deluxe Edition, and a massive $200 Collector’s Edition that’s packed with physical extras.

Reanimal Preorder Bonuses

Since Reanimal doesn’t yet have a firm release date, details about preorder bonuses are scarce. The Collector’s Edition does make a mention of some sort of “Preorder DLC,” though it’s unclear what exactly this will be. Once more details become available, we’ll be sure to update this section with specifics.

Reanimal Collector’s Edition

Reanimal Collectibles Preorders

The Reanimal preorders don’t end with just the game. There’s also a selection of figurines available to preorder at the official Reanimal online store based on The Boy and The Girl protagonists, and various characters they’ll meet throughout the game. These collectibles come in premium display boxes. They are estimated to launch on March 31, 2026. Here’s a list of all the Reanimal figurines available to preorder:

Reanimal Figurines

Little Nightmares Deals

Since Reanimal doesn’t have a firm release date yet, we’ll likely be waiting a while before it arrives. In the meantime, those excited for the game should check out the studio’s previous work with the Little Nightmares series. While Reanimal and Little Nightmares are not connected narratively, these horror-themed adventures feature a similar art style and atmosphere to Reanimal, and playing them will give you a good look at what sort of experiences Tarsier Studios creates. The first game is available in a Little Nightmares Complete Edition, with physical copies available on Switch, PS4, and Xbox One. You can also grab it on PC for $25.38 (was $30) via Fanatical. The sequel, Little Nightmares 2, is also available on PlayStation, Xbox, Switch, and PC. Playing these will catch you up in time for Little Nightmares 3, which launches on October 10. Preorders are available now on consoles and PC.

Disclosure: GameSpot and Fanatical are both owned by Fandom.

Preorders Live For Bloober Team’s Sci-Fi Horror Game Cronos: The New Dawn

Cronos: The New Dawn is an upcoming third-person survival horror game from Bloober Team, the dev responsible for terrifying hits like the Silent Hill 2 Remake, Observer, and Blair Witch. Cronos is shaping up to be another nightmare-inducing adventure with a sci-fi twist that looks unlike anything the studio has made. Cronos takes place in a futuristic rendition of Eastern Europe where an event known as The Change has radically altered the landscape, which is now stalked by horrific, mutating creatures. Players take the role of the Traveler, who searches the twisted environment for rifts that connect back to 1980s Poland so they can rescue key people from the past on behalf of a mysterious group known as The Collective. Preorders are open ahead of its September 5 release, with two editions up for grabs–including a $60 standard edition and a $70 Deluxe Edition–both of which include their own exclusive extras. On top of that, preorders come with a selection of additional in-game content, as well as up to 48-hour early access to the game depending on which version you buy.

Cronos: The New Dawn Preorder Bonuses

Cronos: The New Dawn standard edition physical preorder bonuses

Cronos: The New Dawn has several preorder perks available. All preorders include the following bonuses:

  • 4x Pistol Ammo
  • Small Health Pack
  • 1000x Energy
  • Unique Armor Skin

These preorder bonuses are included with the standard and Deluxe Editions on all platforms.

Additionally, preordering the Deluxe Edition gets you 48-hour early access to the full game starting September 3. Physical copies of the standard edition also include an exclusive sticker set. You can check out full details on what both versions include below.

Ninja Gaiden 4 Is The Ninja Gaiden Game You’re Hoping It Will Be

Since its announcement earlier this year, Ninja Gaiden 4 has seemingly met just as much skepticism as excitement. Yes, after over a decade, we finally have a new Ninja Gaiden–but with Team Ninja and Platinum Games collaborating on its development and Microsoft publishing, is the series’ identity at stake? It’s a question that’s been on many long-time fans’ minds, as well as my own.

After all, there’s no denying that some of what makes Ninja Gaiden such a beloved series are the little quirks we overlook out of affection. And, more often than not, these are the very same friction-inducing qualities that are promptly removed when a series is remade or rebooted. At the same time, does opting to retain each and every one of these qualities prevent the game from evolving, or becoming an exciting, modern entry-point? After spending around four hours with Ninja Gaiden 4 and speaking with the team behind it at Platinum Game’s Tokyo office, I’ve come to a preliminary conclusion: Ninja Gaiden 4 is whatever style of Ninja Gaiden you want it to be.

Flexible and fluid

More so than previous entries in the series, Ninja Gaiden 4 emphasizes flexibility. If you’re a Ninja Gaiden veteran who loathes the idea of executing perfect dodges, locking on to enemies, and watching your Karma–the game’s scoring system that rewards players for executing combos–rack up in the top left corner, you can either ignore or remove all of it. At the same time, these options, an impressively robust accessibility menu, and the game’s beginner-friendly Hero mode–which auto-blocks most incoming damage–make the game extremely approachable for new audiences and those who might have been turned off by the series’ brutal reputation.

No Caption Provided

That said, you’d be wrong to dismiss Ninja Gaiden 4 itself as easy. Much like previous titles, Master Ninja mode is brutal, with higher difficulties bringing increased enemy intelligence and toughness, as well as more challenging enemy staging. However, the existence of one mode of play doesn’t negate the existence of the other, and thus Ninja Gaiden 4 feels wonderfully malleable.

“While it is true that Ninja Gaiden 4 does include these new parry mechanics and also just dodges, they’re not necessarily required for you to overcome. You don’t have to lean on them exclusively. They’re just another addition to the wide toolset that you have available,” Ninja Gaiden 4 co-director Masakazu Hirayama said. “Ninja Gaiden 4 isn’t necessarily more of a defensive game than the past Ninja Gaiden titles. They’re just a wider array of tools at your disposal and the effort to give players as much controllability and playability as possible.

“And while it may seem at first glance that the defensive techniques such as the parry and just dodge are very powerful, you might have noticed that there’s this berserk gauge, and that gauge will actually decrease if you’re being too defensive,” he continued. “The combat is designed in a way for you to have to really engage with that back-and-forth, that high-speed back-and-forth between offense and defense.”

In a way, this design choice reflects a larger theme in Ninja Gaiden 4: the merging of the old and the new. Ninja Gaiden 4 makes a very conscious effort to respect long-time fans, former protagonist Ryu Hayabusa, and Team Ninja’s original vision. At the same time, the introduction of Platinum Games as co-developer, new protagonist Yakumo, and a vastly expanded tool kit highlight the fact that this is, in fact, a reinvention. And though this has always been the case with the Ninja Gaiden series, even 4’s setting–which sees cyberpunk elements and traditional Japanese qualities come together to form a moody, cyber-ninja dystopia–exemplifies this dynamic.

Yet despite Ninja Gaiden being known for its brutality, this collision isn’t violent. Instead, all these different components complement each other and ultimately highlight what each aspect brings to the game.

No Caption Provided

Yakumo vs. Ryu

This dynamic is perhaps most obvious when switching between the game’s main characters, Yakumo and Ryu. During this preview, I finally got the chance to see how a slightly older Ryu controls. While he and Yakumo are similar mechanically and can even execute some of the same moves, there are clear distinctions in how they control. Yakumo feels lighter, faster, and dare I say a bit edgier, thanks to his Bloodraven form and ability to enter a berserk state. Ryu, on the other hand, packs a harder punch, feels more professional and precise, and comes with some of his classic Ninpo Arts in lieu of a new winged form, adding to the sense that he is truly a master ninja at this point.

“We wanted to design a character that would contrast with Ryu Hayabusa,” Hirayama said. “Ryu Hayabusa is already the apex of super ninja status, and Yakumo is this young ninja prodigy who’s starting to climb the ranks.”

“If I were to distill the differences between the two characters into one word, Ryu is powerful, whereas Yakumo is clever,” co-director Yuji Nakao added. “Both characters can utilize legacy abilities, whether it’s the Izuna Drop or the Flying Swallow. But there are these elements that really distinguish the characters in these really subtle but very noticeable ways.”

Another major difference between Yakumo and Ryu that reinforces these design principles is the fact that while Ryu sticks to his trusty blade, Yakumo has a handful of weapons to choose from, with some being more experimental than others. We were introduced to Yakumo’s drill weapon, which allows him to plunge into enemies and, well, drill; it’s silly, satisfying, and, like I said, he’s certainly the edgier of the two, so it tracks. Another reason why Yakumo has multiple weapons, however, is simply because he is Ninja Gaiden 4’s primary protagonist, so don’t expect the same level of treatment–or number of chapters–for both characters.

No Caption Provided

“There are dedicated chapters for Ryu Hayabusa in the story of the game. In terms of the ratio, it leans more towards Yakumo since he is the protagonist,” Hiriyama said. “But after you beat the game, it will unlock Chapter Challenge, where you can play all the chapters as Ryu Hayabusa. Likewise, can play as Yakumo in Hayabusa’s dedicated chapters.”

Fortunately during my preview, Platinum took the liberty of unlocking the game’s Chapter Challenge mode, meaning I got to take both Yakumo and Ryu through the handful of included chapters, challenges, and boss fights. Doing so further drove home the differences between Yakumo and Ryu, as with Ryu I noticed that I completed objectives more quickly, but with Yakumo I had more combo-building fun. Both characters felt equally viable and fun to use, hopefully meaning that players won’t dread playing through chapters that are initially bound to a certain character.

Bullet hell boss battles, cyberpunk cities

After going through the game’s first chapters and completing a few challenges, I opted to face off against two of Ninja Gaiden 4’s first bosses: a lightning sword-wielding commander and the Kitsune Cortesean. Though neither one was abnormally brutal, both offered up the same vital lesson: Unless you’re playing on Hero mode, you cannot get through this game if you’re just button-mashing. Whereas the fights your ninjas stumble into can be overwhelming thanks to the sheer number of strong and intuitive enemies tossed your way, these bosses were overwhelmingly powerful, and thus required me to pay attention, learn attack patterns, and intentionally move about the arena while utilizing my environment.

No Caption Provided

I had a great time with both of these enemies. Each felt appropriately challenging on normal difficulty and were immensely satisfying to take down. That said, traversing my environment while doing so was not as enjoyable. Due to Ninja Gaiden 4’s arena sizes, I frequently found myself a bit annoyed as I tried to grapple to safety only to be just out of reach of one of the designated grappling areas. Granted, some of this could be attributed to user error, and large arenas are necessary considering Platinum (naturally) adds some of its iconic bullet hell-style combat moments to the game, such as in the Kitsune Cortesean fight. That said, it still felt a bit stilted and made traversal feel slightly less fluid for me.

The locations I explored in Ninja Gaiden 4 didn’t vary too much from one another visually. All of them were set in a rain-drenched, dystopian Tokyo, and lean into cyberpunk visuals, complete with shadows, grime, and neon lights. That said–and although I would have loved to see variation in environments to help break things up–those included in the preview were striking and featured plenty of vistas, cinematic imagery, and interesting set pieces, such as the gargantuan, floating dragon skeleton that ensnares the city.

No Caption Provided

I was ultimately reassured by both the introduction of traditional Japanese elements as the story unfolds and the game’s directors that not all of Ninja Gaiden 4 will take place in Tokyo’s gritty underbelly. According to Hiriyama, Yakumo and Ryu will get the chance to dismember their enemies in more natural environments, too.

“The game itself takes place within the greater Tokyo area, but within that area there are also stages other than the cyberpunk aesthetic,” Hiriyama said. “There are stages set in more natural environments, such as forests or caves. There’s other environments as well. If you notice in Stage 1-3 of the build, you might have noticed that there’s more of this traditional Japanese aesthetic in the stage environment, so you can expect that kind of variety in the full game.”

That being the case, I’m certainly excited to see more of Ninja Gaiden 4’s Tokyo. But what I’m most anticipating about its full release is something the Ninja Gaiden series’ isn’t typically praised for: its story and characters.

Unlikely allies–and enemies

It’s still early days, but I am intrigued by the story Ninja Gaiden 4 is setting up. Though nothing of particular interest happens in the game’s first chapter–which, it should be noted, is the same one that was revealed during this year’s Summer Game Fest–Ninja Gaiden’s prologue establishes several fun relationship dynamics. For starters, Yakumo is a member of the Raven Clan, a rival clan to Ryu’s Hayabusa Clan. Things are further complicated when we discover that, in the seven years since Ryu essentially failed to completely kill the dragon whose corpse hangs over Tokyo and causes the city’s blighted rain, he has since aligned himself with the Divine Dragon Order, the Raven Clan’s enemy. As such, when Ryu and Yakumo finally might, it seems likely it will be as enemies.

No Caption Provided

The prologue also introduces us to Ninja Gaiden 4’s main heroine, the Dragon Priestess Seori. It took me all of one scene to completely adore her and the dynamic she has with Yakumo. Whereas Yakumo is quiet, edgy, and serious, Seori is filled with confidence, charm, and humor, making their forced pairing excruciating for him–even if she is exceptionally pretty. On the surface, their relationship feels a lot like Cloud and Aerith’s from Final Fantasy 7, so naturally, I’m eager to see where things go.

Fortunately for me (and all you extremely patient Ninja Gaiden fans), we won’t be waiting much longer to see how things play out. Ninja Gaiden 4 is scheduled to release on October 21 and will be available on PC, PS5, and Xbox Series X|S. If you’re an Xbox Game Pass subscriber, Ninja Gaiden 4 will be available to play at no additional cost on day one.

SpongeBob SquarePants: Titans of the Tide Preorders Include Cheeky Bonus Costumes

Everyone’s favorite subnautical cartoon is returning for his next video game adventure with SpongeBob SquarePants: Titans of the Tide. Launching for PS5, Xbox Series X, Switch 2, and PC, the 3D platformer will have you swapping back and forth between SpongeBob and his BFF Patrick Star as they unravel a spooky new story. Preorders are now live ahead of its November 18 release, with three versions up for grabs, including a $40 standard edition and a $90 Ghostly Tides Edition. Both editions are available in physical and digital formats.

SpongeBob SquarePants: Titans of the Tide Preorder Bonuses

SpongeBob SquarePants: Titans of the Tide Preorder Bonuses

Preordering SpongeBob SquarePants: Titans of the Tide gets you the Natural Costume Pack, which includes two hilarious butt-bearing costumes for SpongeBob and Patrick.

SpongeBob SquarePants: Titans of the Tide Ghostly Edition (Physical)

Titans of the Tides is the latest in SpongeBob’s long run of video games that started with 2001’s SpongeBob SquarePants: Legend of the Lost Spatula. The last few years have given us several SpongeBob video games, including 2024’s The Patrick Star Game, which saw SpongeBob’s pal take the starring role in his own 3D platformer on Nintendo Switch. You can grab it while it’s on sale for just $18 (was $40).

Other notable SpongeBob games worth checking out before Titans of the Tides include Battle for Bikini Bottom Rehydrated, which is an enhanced remake for PS4, Switch, and Xbox One of the fan-favorite action-platformer that originally launched on the PS2, GameCube, and Xbox in 2003. It got a spiritual successor in 2023 with SpongeBob SquarePants: The Cosmic Shake on PS5, PS4, Xbox Series X|S, Xbox One, and Switch, which you can grab for $25. For a break from all these 3D platformers, Switch fans can also check out the SpongeBob-themed cooking and puzzle game, Kustry Cook-Off Extra Kustry Edition.

Titan of the Tides isn’t the only game SpongeBob is appearing in this year. He’ll also be a playable character in the family-friendly action RPG Nicktoons Dice of Destiny, which sees iconic Nickelodeon characters joining forces for an epic quest. Preorders are open ahead of its September 30 release, and you’ll find a Collector’s Edition that’s packed with collectibles like trading cards, dice, and a travel pouch.

More SpongeBob Games

Daemon X Machina: Titanic Scion Is Giving Me Anthem Vibes (In A Good Way)

Think mechs and you’ll probably imagine something at least the size of a building, or not far from the 65-foot Unicorn Gundam displayed in Odaiba, Japan. Daemon x Machina‘s mechs, referred to as Arsenals, aren’t quite as large, but you still could only pilot them by climbing into a cockpit. For the sequel, Daemon x Machina: Titanic Scion, the Arsenals have undergone a more significant change–Arsenals are no longer mechs, but mech suits. It’s an important distinction, because you get the sense that your movements are 1:1 when you’re boosting along the ground or swinging your blade. Playing the opening hours of Titanic Scion, the game I’m surprised to have as a reference point is Anthem.

It might not make for a flattering comparison, but then you are playing as a custom avatar who can fly around in a powerful and customizable mech suit in an open world with the ability to take on missions with other players online. But unlike BioWare’s doomed game, this doesn’t feel like a misguided attempt at a live-service loot-grinding game. If anything, Titanic Scion feels like a genuine step up from its predecessor that was developed originally within the constraints of the Nintendo Switch, which managed to retain a striking visual style of red and metallic palettes that screams both anime and metal, but still felt constricted by the hardware.

Titanic Scion begins with an exposition-laden opening crawl, which also highlights in red some terms you’ll be encountering more over the course of the story, though the one that’s probably best to familiarize yourself with is “outers.” These are beings who have transcended humanity and as such are also treated as outcasts, leaving them ripe for exploitation. That also happens to be the protagonist that you get to create, with the flexibility to mix hair styles, body types, and voices. Your hero wakes up in some kind of facility in outer space called the Garden and is set to be turned into a “centurion” before suddenly being thrust in media res into an escape mission.

A man the protagonist recognizes called Nerve breaks us out and the two quickly commandeer some Arsenal suits for a getaway. Your Arsenal can equip a weapon in each hand, which can be swapped with other equipment on the fly to mix and match the situation, with the left trigger using the weapon on your left arm, and the right trigger for your right-handed weapon. Whether it’s a ranged rifle or a sword, your attacks can lock onto your enemy, allowing you to lunge towards an enemy when swinging a melee weapon.

The right bumper meanwhile allows for an emergency dodge from attacks, which uses up stamina. Separate from that is another gauge for Femto, which is required for other skills such as boosting or flying. However, you’re soon overwhelmed by the number of enemies, including an intimidatingly larger crimson Centurion, that are after you. In the ensuing escape, you’re separated from Nerve and fall all the way down onto the red planet below to find new allies in the form of another Arsenal user called Forge and his seemingly robotic son, Toby.

There are, of course, also threats of another kind down on this hostile desert wasteland: immortals, beasts that are the result of outers corrupted by femto energy, although the ones you encounter early on are easy to dispatch, allowing you to loot their remains for parts. Interestingly, when you do defeat an enemy that drops loot, you can only loot one item before the rest is lost. So rather than spamming a button prompt, you do have to think about whether you’re after a new piece of gear, a handy consumable item, or materials that could be useful later.

After a pretty hairy escape from the Garden, it’s also pretty clear you need better gear, so while following Forge and Toby back to their home base, you can not only salvage gear from nearby immortals, but also scavenge materials by smashing red femtrees to recover femto or mining parts of the environment for ore.

Having a scanner to scan nearby surroundings also helps exploring the open world, though the most welcome realization was that I didn’t have to follow them on foot and by simply double-tapping jump, your jet boots activate. That lets you easily fly around the map, using more femto to speed up, and encounter enemies flying above that you can pick a fight with. Flying feels easy to do and is clearly the fastest and most exhilarating way to travel, and taking to the sky to engage enemies in aerial combat feels just as good as on the ground. You can easily stop your momentum midflight to drop back down or resume flying while in freefall–there’s a rewarding sense of strategy to flying well and leveraging your speed and positioning to your advantage.

After reaching the home base, the structure of Titanic Scion really begins to take shape. This serves as the hub where you can take on missions, upgrade facilities, and even eat ice cream to increase some of your perks. But unlike its predecessor where you always select and load into your mission from your hangar, you can select multiple missions and then head out into the open world to tackle them as you see fit, as you can track them on the map, while you’ll also be able to make use of fast travel points as you discover them.

You’re free to play missions in online co-op in a group of up to three players, but you can also opt to play offline by yourself. I actually didn’t have the opportunity to test out online co-op during my hands-on, but I still noticed some welcome asynchronous elements if you go online, even if you don’t party up. For instance, you might encounter wreckages of other players where they had previously fallen, which you can salvage for their gear. Base points can also have supply bases built where you can spend credits to recover health or change your loadout instead of fast-traveling back to home base, but the interesting thing is when playing online, you’ll be able to access supply bases built by other players. It looks like you can also be mean and have other players’ supply bases disassembled, but I’m not entirely sure as the preview did not address how my actions in my game might affect others. It’s possible I was merely only screwing myself over by destroying a resource I could have used.

Playing as a character in a mech suit rather than piloting a large mech also has other advantages, as it allows for some additional interactions. While I’m sure most will be happy with jetting around in the air, I was amused to discover that you can also mount and ride corrupted but nonetheless non-hostile horses on the ground, while you later get to ride on a turret, mowing down packs of immortal beasts. The cool skills are nonetheless reserved for when you’re fighting as an Arsenal, like being able to attack an enemy until they flinch, letting you grab them and chuck them against the wall or into another enemy. Or you might get locked into a melee showdown with another mech that results in a standoff as your blades clash and you mash the button to knock them back. These mechanics have all the energy of a late noughties action game, and I’m very much here for it.

However, I’m also intrigued by factors, an element introduced late in the preview, which alter your genes and unlock new skills or passive buffs. While it’s still too early in the game to see how deep the system goes, what’s most intriguing is that by becoming more inhumanly powerful, there will be a physical cost, as it will lead to visibly physical mutations on your body, from new markings on your arms and chest to your face becoming drastically less human. While you can technically reset this, the cost is also very high (at least in the early hours) that you’ll probably want to carefully consider the consequences of gaining power at the cost of your physical appearance. The preview didn’t detail whether this transformation has a more tangible gameplay effect as well, but if it does, then that’s an even heavier consideration.

The first several hours of Daemon x Machina: Titanic Scion seems to barely scratch the surface, but I’m looking forward to how it all comes together when it releases on PC, Nintendo Switch 2, PS5 and Xbox Series X|S on September 5.

How To Unlock All Characters In Wildgate

Wildgate, the PvP multiplayer shooter that plays sort of like Sea of Thieves in space, features a roster of seven different Prospectors you can play as. To start, you only have access to three of the seven, all of whom have unique abilities and excel at different aspects of the game, but unlocking the other four Prospectors doesn’t take too long, so long as you know where to check.

How to unlock every Wildgate character

There are seven total Prospectors in Wildgate at launch, three of which are unlocked from the start.

To unlock the four locked characters–Sammo, Ion, Mophs, and Sal–you will need to unlock the first tier of the corresponding Adventure reward track. The Adventure reward tracks function like battle passes, but these ones don’t cost real money and all of them are unlocked from the start of the game. You will need to activate the Adventure prior to queueing up for a match. XP is only awarded in PvP matches, playing matches against CPUs does not award XP, so make sure you are selecting the correct playlist.

Locked Prospectors Adventures:

  • Sammo – Hope Adventure
  • Ion – Danger Adventure
  • Mophs – Glory Adventure
  • Sal – Knowledge Adventure

To unlock the other Prospectors, you will need to unlock the first tier of the corresponding Adventure.

It takes about 70,000 XP to unlock a tier on an Adventure track. Daily missions offer up to 140,000 XP if completed, while regular match XP can offer around 25,000 XP per match, depending on performance, with more awarded for winning. The rest of the Adventure tracks feature new equipment and cosmetics you can unlock, but the character unlocks are always on the first tier, so you can unlock each character in three to four matches without the daily missions.

Each character in Wildgate specializes in different activities, piloting, adventuring, and combat, so unlocking the rest of the roster can allow you to pick a character that better fits your playstyle. The Wildgate developers have released a roadmap detailing new content coming to the shooter in future updates, including new Prospectors and POIs, later this year.

Best Controller Settings In Battlefield 6 Beta

The most traditional input throughout the lifespan of Battlefield has been a controller. While Battlefield 6 has full support for mouse and keyboard on PC as well as consoles, a majority of the playerbase will head into battle with a controller in their hands. Due to the popularity of controllers, Battlefield 6 offers a wide range of input settings, including some brand-new options that haven’t been seen before in the franchise.

It can get a little daunting trying to go through all of the available controller settings, so if you want to set all of them correctly and head straight into the action, we have you covered. Below, you’ll see a list of every major controller setting in Battlefield 6 and what you should be using for those settings.

Best controller presets in Battlefield 6

For starters, you’ll want to head into the “Settings” menu of Battlefield 6, which is done by pressing the cog icon at the top of your screen. Once you’re in Settings, go to the Controller section on the left side of the screen.

This brings you to a large image of your current controller layout. Here, you can choose to “Edit Presets” or “Edit Settings.” Choosing to edit your presets allows you to simply go through all six of the available controller schemes and decide what buttons you want assigned for every action in those schemes. You can also “Edit Keybinds” by clicking edit presets, which allows you to change every single keybind within a specific controller scheme individually.

While you can customize everything to your liking, the simplest way to go about your controller schemes is by using the following presets:

  • Controls: Default
  • Buttons: Alternate

The basic controller settings menu in Battlefield 6

By going with the “Alternate” buttons preset, you’re swapping some key actions on your controller. The Alternate preset makes it so your Melee button is now assigned to B/Circle and your Crouch/Prone button is assigned to the right joystick on the “Soldier” controller scheme. This has always been the most popular way to play first-person shooters, but you can, of course, switch this back to default if that’s what you’re used to.

However, you really don’t want to switch back to default in the “Vehicles” and “Aircraft” schemes. By swapping these to the “Alternate” preset, you change the left joystick to turn/yaw left and right instead of moving backward and forward. This makes it much easier to control aircraft and ground vehicles in Battlefield 6, and should result in you crashing less.

The other schemes can also be set to the “Alternate” buttons preset, but they’re not as important.

Once you’re done switching your presets, you can now press “Edit Settings,” which launches you into an entirely new section of your controller options.

Best control settings in Battlefield 6

After clicking “Edit Settings,” you can click on “Control Settings” in each of the different sections. Specifically, you want to click Control Settings within the “Infantry” section, as this changes how your character moves, aims, and shoots in Battlefield 6.

The Control Schemes menu

In the Infantry Control Settings menu, you can change your aiming sensitivity, field of view, aim assist, and general movement settings. Here are the most important settings and what they should be set to:

Aim

  • Infantry Aim Sensitivity: 30-40
  • Field of View: 105-110
  • Zoom Sensitivity Coefficient: 133
  • Infantry Aim Assist: 100
  • Infantry Aim Assist Slowdown: 100
  • Infantry Aim Assist Zoom Snap: 100
  • Soldier Aim Input Curve: Linear (unless you’re coming from a previous Battlefield game, in which case, choose whatever game you’re comfortable with)
  • Stick Input Acceleration Presets: Standard
  • Aiming Left / Right Acceleration: 25

Movement

  • Infantry Sprint: Click
  • Double Tap Forward Sprint: Sprint or Autosprint (Autosprint gives less control, but is easier on your hands)
  • Sprint: Click Left Joystick
  • Crouch Toggle Sprint: Stand
  • Vault Over Sprint: On
  • Slide: Leave empty
  • Crouch Slide: All
  • Double Tap Crouch For Sprint Slide: On

Zoom

  • Infantry Weapon Zoom: Hold
  • Zoom: Personal preference
  • Steady Scope: Hold
  • Steady Scope: Click Left Joystick
  • Vertical Aim Ratrio: 48-50
  • Infantry Zoom Aim Sensitivity: 90
  • 1.25x Zoom Aim Sensitivity: 90

Other

  • Interact & Reload: Prioritize Interact
  • Skip Revive: Hold
  • Request Revive: Hold
  • Invert Demolition Charge
  • Mount Breakout: Instant
  • Interacts: Off

Changing the Infantry Control Settings

You can also go through all of the other Control Settings sections (Ground Vehicles, Transport Vehicles, Aircraft, etc.), but they’re all mostly set to the best options by default.

Best controller tuning settings in Battlefield 6

Finally, if you scroll all the way down the Control Schemes menu, which is where you can access all of the individual Control Settings sections, you’ll find a section called “Other.” In this section, select the “Controller Tuning” option.

Here, you can set all of your controller deadzones and vibration settings. These settings are always crucial to nail down in an FPS, so look below for the general options you should be using:

Controller Vibration

  • Vibration: Off (unless you personally enjoy it enabled)

Controller Left Stick

  • Center Deadzone: 10 (and work your way up depending on your controller’s stick drift)
  • Axial Deadzone: 15
  • Max Input Threshold: 100

Controller Right Stick

  • Center Deadzone: 10 (and work your way up depending on your controller’s stick drift)
  • Axial Deadzone: 15
  • Max Input Threshold: 100

Controller Triggers

  • LT Deadzone: 0
  • LT Max Input Threshold: 100
  • RT Deadzone: 0
  • RT Max Input Threshold: 100

Setting the right Controller Tuning settings

The Gyro and Flick settings in the Controller Tuning menu don’t need to be messed with unless you’re actively using those features.

With that, you now have all of the best controller settings to use in Battlefield 6. These settings could change after the game has launched and the community has time to find the most optimal values, but for now, you can easily head into battle with these settings and not worry about a thing with your controller.

How To Get Snom And Frosmoth In Pokemon Go

The Cozy Companions event has begun in Pokemon Go, and as part of the festivities, a couple of new Pokemon are now available. Snom and Frosmoth, two ice types originally from the Pokemon Sword and Shield games, are appearing throughout the event, making this your first chance to get them in Go.

Unlike some of the other event Pokemon, you won’t find Snom in the wild; you can only get the ice worm through eggs and Research tasks. Evolving one is also a bit complicated, so you’ll need to put in some work if you want to add Snom and Frosmoth to your collection. Here are some tips to help you get the new ice Pokemon.

How To Get Snom

There are two ways to encounter Snom in Pokemon Go. The first is to hatch one. The ice worm is one of several Pokemon that may hatch from 7 km eggs during the Cozy Companions event, so be sure to place these eggs in incubators while you’re playing. Once the event ends, you’ll have a chance to hatch Snom from 5 km eggs.

The second way to encounter the ice worm is through Research tasks. You’ll earn various rewards as you complete Timed Research tasks during the Cozy Companions event, including encounters with Snom and other featured Pokemon. Since you can’t tell which Pokemon will potentially hatch from an egg, completing Research tasks is your best bet to get Snom.

How To Evolve Snom Into Frosmoth

No Caption Provided

While Snom is fairly easy to get, it will take a bit of work to evolve one into Frosmoth. Before you can do so, you must first set Snom as your buddy and earn 10 hearts. You can earn hearts by feeding Snom a Poffin and doing other buddy activities together, like playing and taking photos with the Pokemon.

Once you’ve fulfilled that requirement, you’ll need to use 400 Snom candy at night to evolve the ice worm into Frosmoth. This is a steep cost, but there are a few ways to expedite the process. If you encounter a Snom through Timed Research tasks, make sure to use a Pinap Berry before catching the Pokemon to increase the amount of candy you get. You can also convert any Rare Candy you have stocked up into Snom candy, which will help you reach the 400 requirement faster.

Can Snom Be Shiny?

Shiny Snom is not yet available in Pokemon Go, so any that you encounter during the Cozy Companions event will be their standard color. It’s unclear when shiny Snom will be introduced to the mobile game, but new shiny Pokemon are typically added during special events, so there’s a chance shiny Snom will arrive as part of some future event.

The Cozy Companions event runs until August 12, but there are plenty of more activities lined up for this month. You can see everything happening in Pokemon Go over the next few weeks in our August events roundup.

Once Upon A Katamari Preorders Are Now Live On Consoles And PC

After 14 long years, Katamari Damacy is finally getting a brand-new console game when Once Upon A Katamari launches for PS5, Xbox, Switch, and PC on October 24. The new sequel features the signature ball-rolling gameplay the series is known for in a collection of new stages and–for the first time in a Katamari game–a competitive multiplayer mode. Several versions of the game are now up for preorder on consoles and PC, including a $40 standard edition and a $60 King of All Sounds Edition with a few bonuses. Grabbing a copy of either version early also gets you a few in-game bonuses.

Once Upon A Katamari Preorder Bonuses

No Caption Provided

Preorder any version of the game to unlock 3 Face customization parts. These parts can be unlocked through normal progression, but preordering gets them into your inventory earlier than usual.

Also, while not a preorder bonus, it’s worth noting that players with save data from either Katamari Reroll or We Love Katamari Reroll + Royal Reverie will unlock a playable Young King in Once Upon A Katamari.

Once Upon A Katamari King of All Sounds Edition

$60 | Releases October 24

No Caption Provided

Once Upon A Katamari is also available in a $60 King of All Sounds Edition. This digital-only version includes the base game plus 60 extra song tracks and 26 costumes from previous entries. Digital preorders are available on console and PC. PC players will once again want to check out Fanatical’s preorder deal to snag a copy for just $50.39.


If you can’t wait until October to get your Katamari fix–or want to ensure you have the proper save data to unlock the Young King playable character in Once Upon A Katamari–you can grab Katamari Damacy Reroll and We Love Katamari Reroll + Royal Reverie on consoles and PC right now. In some cases, you can even grab a copy for less than $20. These are remasters of the first two games in the series, Katamari Damacy and We Love Katamari, which released back on the PS2 in 2004 and 2005, respectively. The Reroll versions include enhanced graphics, gameplay tweaks, recreated HD cutscenes, and more.

Katamari Game Deals

Katamari Damacy Reroll

We Love Katamari Reroll + Royal Reverie

While Once Upon A Katamari is the first all-new sequel in several years, the series has maintained a passionate cult following around the world thanks to its quirky humor and charming art style. Its popularity even extends beyond games, spawning numerous adaptations and spin-off media over the years–including an official webcomic chronicling the Prince of the Cosmos and his father’s strange adventures, which has been collected into a hardcover book featuring all 150 comic strips. There’s also the Katamari Damacy book written by L.E. Hall and published by Boss Fight Books that chronicles the game’s history and enduring legacy, and is a great read for fans who want to learn more about the game’s development and lasting impact on Japanese pop culture.

Katamari Damacy Book Deals

Disclosure: GameSpot and Fanatical are both owned by Fandom.

Capcom Launching An Expanded Edition Marvel Vs. Capcom Art Book

The Marvel Vs. Capcom series is arguably more popular than ever, thanks to last year’s Marvel Vs. Capcom Fighting Collection bringing the earliest entries in the crossover franchise to modern consoles for the first time and introducing a whole new audience to the classic arcade games. But the celebration of the iconic series isn’t over yet–Capcom and Udon Entertainment are teaming up on an expanded hardcover edition of the Marvel VS Capcom: Ultimate Complete Works art book launching December 2. Not only does this new version feature new hardcover binding, but it’s also packed with over 140 pages of new material showing off MvC’s iconic art direction. Two versions of the book will be available, including a $60 standard hardcover edition and a $120 Deluxe Edition with unique cover art and exclusive content. Preorders for both editions are available now.

Marvel Vs Capcom is just one of the many Capcom franchises lauded for its visuals, so it’s no surprise that there are similar artbooks for the company’s many other series. These include popular franchises like Monster Hunter, niche cult favorites like Rival Schools, and more, all of which feature incredible illustrations, production materials, and developer commentary. These Capcom art books often have limited print runs with long gaps between reprints, so you’ll want to grab these while you’re able to.

Capcom Art Books

Back to Top
Product has been added to your cart
Compare (0)