The 15 Best Games Like Hollow Knight To Get Lost In

The hardest part about finding games like Hollow Knight is knowing where to start. The overwhelming success of Team Cherry’s award-winning 2017 game–and anticipation of its long-awaited sequel, Silksong–prompted a flood of similar games all looking to capture the magic of combining soulslike combat with deep exploration. Some are more inventive than others, building on Hollow Knight’s foundations to push that style of game forward in new or unexpected ways. Others take a specific aspect, such as grueling boss fights, and run with it. We’ve combed through the lot and picked out 15 of the best games like Hollow Knight to get you started in this impressively varied sub-genre.

If you’re not as excited about combat and want puzzles and exploration instead, head over to our list of the best metroidvania games.

Nine Sols

  • Platforms: PC, Xbox Series X|S, PlayStation 5
  • Release Date: May 29, 2024
  • Developer: Red Candle Games

If Hollow Knight is the Dark Souls of metroidvanias, then Nine Sols is the genre’s Sekiro: Shadows Die Twice. Parrying is at the core of almost everything you do in Nine Sols, from dealing with standard enemies to wearing down some of its relentless bosses. Among games like Hollow Knight, it’s also one of the most thematically and visually distinct. Developer Red Candle Games call Nine Sols a “Taopunk,” a blend of sci-fi punk with traditional Taoist architecture and symbolism. Most protagonists in games like these are blank slates, but Nine Sols adds a personal touch by making the personality of its hero, Yi, an important part of the story. Yi starts out seeking revenge, and ends up on a journey to save the world and himself, becoming a reluctant hero in the process.

Animal Well

  • Platforms: PC, Nintendo Switch, Xbox Series X|S, PlayStation 5
  • Release Date: May 9, 2024
  • Developer: Billy Basso, Shared Memory LLC

Animal Well is a puzzle, or more accurately, a lot of puzzles. There’s a bit of combat and some platforming, but mostly, it’s about trying to unravel dozens of mysteries big and small as you delve ever further into a maze that wouldn’t be out of place in Lewis Carrol’s Wonderland stories. Explaining too much about what’s going on would spoil what makes Animal Well special, but the most interesting and even subversive parts of it is that you have almost nothing to guide you and can make discoveries in any order. That freedom creates a sense of discovery and wonder that’s often absent from the procedural methods inherent in these kinds of games.

Read our Animal Well review.

Ultros

  • Platforms: PC, PlayStation 5
  • Release Date: February 13, 2024
  • Developer: Hadoque

Of all the games like Hollow Knight, Ultros takes the most organic approach to metroidvanias, and we mean that literally. You, an intergalactic explorer, arrive on a psychedelic space colony called The Sarcophagus and find it teeming with exotic life and mysterious spiritual energies. You use the life force and remains of enemies to nourish your mind and unlock new abilities, and there’s a scoring system that ranks how efficiently you defeat your foes. That determines the quality of the loot they drop, so if you want to unlock and improve your skills, you have to plan each encounter carefully. Ultros is also absolutely beautiful, a dream-like blend of esoteric architecture and wild ecosystems with closer ties to the Sarcophagus’ secrets than Ultros initially suggests.

Read our Ultros review.

Blasphemous 2

  • Platforms: PlayStation 5, PC, Xbox Series X|S, Nintendo Switch
  • Release Date: August 24, 2023
  • Developer: The Game Kitchen

Blasphemous 2’s big addition over its predecessor–apart from even more ghoulish and gory moments–is the inclusion of more platforming. The first Blasphemous is a bit one-note, which is great if you’re just here for the combat, but not so much if you want, well, anything else. Blasphemous 2 throws in some challenging and smartly-designed platforming as well, bringing it closer to the likes of Hollow Knight. Better still, developer The Game Kitchen was more ambitious with its environment design as well, with more complex layouts, better backgrounds and lighting, and even colors that aren’t brown, grey, and blood.

Read our Blasphemous 2 review.

Elden Ring

  • Platforms: PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, PC
  • Release Date: February 25, 2022
  • Developer: FromSoftware

Okay, so Elden Ring doesn’t have the exploration style of Hollow Knight, but it does have the kind of grueling combat that inspired Team Cherry’s spectacular boss fights, and lots of it. It’s FromSoftware’s first open-world game, one that follows a lone, nameless warrior in their bid to bring salvation to a shattered land–or make its ruin everlasting. Mostly, though, it’s a giant playground for dozens of exceptionally well-designed and challenging bosses to stomp (you) around in, with enemies ranging from fire-spewing land dragons to the spirits of an ancient civilization and a gigantic, greatsword-wielding prince on his favorite little horsey.

Read our Elden Ring review.

Cuphead

  • Platforms: PlayStation 4, Xbox One, PC
  • Release Date: September 29, 2017
  • Developer: Studio MDHR

If you really like boss fights and are less bothered about exploration and all the other Hollow Knight-y bits, Cuphead is definitely worth checking out. Don’t let Studio MDHR’s retro cartoon style give you the wrong impression, either. Cuphead’s cutesy bosses demand careful planning, precise execution, and a lot of patience. The battles aren’t the only thing Cuphead has going for it, though. Studio MDHR’s exquisite animation, the soundtrack, even period-specific cartoon-style sound effects–the entire game is a spectacle in the best way.

Read our Cuphead review.

Castlevania Advance Collection

  • Platforms: Xbox Series X|S, Nintendo Switch, PlayStation 5, PC
  • Release Date: September 23, 2021
  • Developer: Konami

Any of the Castlevania bundles are strong picks, but the Castlevania Advance Collection should be your go-to choice for the kind of classic action that Hollow Knight builds on. The collection includes Circle of the Moon–low on our list of the best Castlevania games only on account of it not really doing anything that Symphony of the Night didn’t–the excellent Harmony of Dissonance, and the even better Aria of Sorrow. Sorrow is the standout inclusion, one that radically shook up the Castlevania formula by removing the Belmonts from the equation, telling an entirely new story set in the distant (at the time) future, and giving the protagonist, Soma, an ability that absorbed enemy souls for use in combat. It helps that Sorrow, as well as Harmony, have an excellent selection of bosses and some fantastically moody settings, too.

Ori and the Blind Forest

  • Platforms: PlayStation 4, Xbox One, Nintendo Switch, PC
  • Release Date: March 11, 2015
  • Developer: Moon Studios

Ori and the Blind Forest starts like the end of a Disney movie. A cute little creature finds a family in the middle of a dream-like forest, and that family gets taken away from them. Your job is to figure out why and find a way to save the woods. Ori takes Hollow Knight’s demanding platforming even further with some segments that wouldn’t feel out of place in something like Celeste, but the real stand-out feature is the map. In addition to being a well-designed metroidvania world, it’s absolutely gorgeous and a delight to explore. Blind Forest is a modern classic, and its sequel, Ori and the Will of the Wisps manages to improve it even further.

Read our Ori and the Blind Forest review and Ori and the Will of the Wisps review.

Ender Magnolia: Bloom in the Mist

  • Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC, Nintendo Switch
  • Release Date: March 25, 2024
  • Developer: Adiglobe

In the onslaught of games like Hollow Knight that released following Team Cherry’s success, developer Adiglobe decided to shake up the formula first with Ender Lilies and then with the more refined Ender Magnolia. You’ve got your standard elements, such as gigantic bosses that force you to learn their patterns and a puzzle-like map that unfolds as you gain more powers. Those powers, however, are the spirits of fallen friends who also aid you in combat. You find several, but can only recruit a handful at a time, which adds a layer of strategy to exploration and combat. There’s also a strong sense of emotional attachment, since you and your ghostly allies have history and connection of a kind that’s often missing in these games when you just play as an outside observer.

Metroid Dread

  • Platforms: Nintendo Switch
  • Release Date: October 8, 2021
  • Developer: Nintendo EAD

Any Metroid game is going to have something of that Hollow Knight feel, since the sci-fi series is a big part of where the genre and Hollow Knight in particular came from. However, the easiest to get your hands on without having to pay for a subscription is Metroid Dread. It’s the culmination of the 2D Metroid saga that started in 1986, but you can get by just fine if this is your first. Dread follows bounty hunter Samus Aran as she searches for evidence of a deadly parasite, only to find herself hunted by rogue robots–sometimes. The stealth segments that have you hiding from your metal hunters only take place in specific areas. The rest of Metroid Dread takes you across sprawling subterranean research labs, sunken testing stations, and extravagant dwellings, featuring the series’ biggest map ever, stuffed with secrets and formidable bosses. If you really enjoy those bosses, Dread has a boss rush mode you can test yourself against as well.

Read our Metroid Dread review.

Lone Fungus

  • Platforms: PC
  • Release Date: September 21, 2021
  • Developer: Basti Games

These types of games tend to lean more toward the edgy, dark, and broody side of things, which makes Lone Fungus a gem in the genre. You’re the last mushroom on Earth, exploring a vast network of tunnels and temples in search of treasure and using magic skills that change form depending on how you swing your sword. A ball of energy is damaging to one enemy, for example, but you can smack it and shatter it into several projectiles to clear out lots of foes at once. Best of all, though, Lone Fungus has a robust Assist Mode that lets people of all skill levels enjoy the game and just makes it more relaxed in general, with features such as extra platforms, no costs for spells, slower platforms, and invincibility so your little fungus won’t die.

Dead Cells

  • Platforms: PlayStation 4, Xbox One, Nintendo Switch, PC
  • Release Date: May 10, 2027
  • Developer: Motion Twin

Dead Cells throws roguelite randomness into the metroidvania mix and ratchets up the challenge as well. You’re a spirit determined to figure out why you died, and in the absence of a tangible vessel for your ethereal self, you pilot shambling corpses in a bid to make it through streets, swamps, dungeons, and horrors untold. These corpses aren’t the sturdiest, so when you fail, they fall apart and you start again. Eventually, you can unlock permanent upgrades, but with no checkpoints at any stage of the journey, you’ll have to rely on your skill with weapons and knowledge of enemy behavior to make it through. If you enjoy Dead Cells, you can pick up DLC packs that add new locations, weapons, and enemies, and there’s even a Castlevania-themed expansion as well.

Read our Dead Cells review.

Monster Sanctuary

  • Platforms: Nintendo Switch, Xbox Series One, PC
  • Release Date: August 28, 2019
  • Developer: Developer

If you like a bit of Pokemon with your Hollow Knight, Monster Sanctuary might be for you. You play as a fledgling monster tamer out to explore the vast world with just a single critter by your side. You’ll find and tame more, training them into the best versions of themselves and using their abilities not just to deal with threats in the sanctuary, but to explore its secrets and hidden areas as well. Monster Sanctuary is lighter and breezier than some games on this list, but if something more intense is to your liking, there’s a robust PvP element where you can challenge other players and their monster teams too.

Salt and Sanctuary

  • Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch
  • Release Date: March 15, 2016
  • Developer: Ska Studios

Upgrades and customization are usually rather limited in games like Hollow Knight, which makes Salt and Sanctuary, with its more in-depth RPG components, something special. You play as a sailor, washed up on some evil-looking, godforsaken island and foolish enough to go exploring the mysterious labyrinth underneath. What you find is a parade of nightmares and some spectacular, bone-crunchingly hard 2D boss fights that are among the best Soulslike challenges out there.

Read our Salt and Sanctuary review.

Bō: Path of the Teal Lotus

  • Platforms: PC, Xbox Series X|S, PlayStation 5, Nintendo Switch
  • Release Date: July 17, 2024
  • Developer: Squid Shock Studios

Movement is often a means to an end in video games–a double jump that propels you higher, for example, or a dash that lets you avoid dangerous terrain. In Bō: Path of the Teal Lotus, it’s no exaggeration to say movement is everything. Bouncing, flying, gliding, moving with magical speed, and navigating the hand-drawn world is just as important as battling the myths and monsters inspired by Japanese folklore. Path of the Teal Lotus is one of the most elegant platformers around, and it even has a reset system where you can pause or rewind a failed jump to try again, perfect for learning some of the more difficult segments.

Read our Path of the Teal Lotus review.

18 Games Like Detroit: Become Human Where Your Choices Really Matter

Detroit: Become Human launched in 2018 as a refinement of a style of game that Quantic Dream has become known for–an entangled cast of playable characters, detective-like investigations, nail-biting quick-time events, and a seemingly endlessly branching narrative. The most ambitious take on the format yet, Detroit: Become Human follows a rising android rebellion in a near-future setting where household robots have become commonplace.

With its focus on narrative decisions and investigative gameplay over action and combat, Detroit feels like a bit of an anomaly amongst modern adventure games–but there are plenty of games like Detroit: Become Human out there to explore

We’ve selected some of the best games like Detroit: Become Human for you to dive into next, with a focus on games where player choices help shape the branching narrative. Many of these games feature gameplay similar to Detroit’s, with mysteries to investigate and quick-time action sequences, while others feature similar themes and atmosphere to Detroit’s looming robot rebellion.

For some options with more of a focus on action, check out our favorite games like GTA, or take a crunchier angle on narrative-heavy games with the best RPGs.

Heavy Rain

  • Developer: Quantic Dream
  • Platform: PlayStation 3, PlayStation 4, PC
  • Release Date: 18 February, 2010

The title that brought Quantic Dream and its unique style of adventure game into the limelight, Heavy Rain is a must-play for fans of the studio’s later work. With a cast of four playable characters, each investigating a serial killer known as the Origami Killer, Heavy Rain’s ambitious story can take many paths to multiple endings. The game’s branching choices play out through slow-paced investigation scenes, interactions between characters, and intense action sequences navigated mostly through quick-time events–with potentially fatal outcomes for the characters if a key button press is missed. The game has multiple different endings for each character both bad and good, and the outcome of the central investigation also hinges on the player’s actions. Initially released for the PS3, Heavy Rain has since been re-released for the PS4 (bundled with its successor Beyond: Two Souls) and also ported to PC.

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The Walking Dead

  • Developer: Telltale Games
  • Platform: PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Mobile, Nintendo Switch
  • Release Date: April 24, 2012

Released in Telltale’s heyday, The Walking Dead is easily one of the studio’s best games. An episodic narrative game based on the comic book series of the same name, The Walking Dead sees players navigating the zombie apocalypse in the role of Lee Everett, a convicted criminal who finds himself looking after a young girl named Clementine. Unlike the majority of video games themed around zombies, The Walking Dead focuses more on the human element of its post-apocalyptic world, with interactions between characters often vital for survival. The game’s action scenes are mostly handled through quick-time events in lieu of combat mechanics.

Until Dawn

  • Developer: Supermassive Games
  • Platform: PlayStation 4, PlayStation 5, PC
  • Release Date: August 25, 2015

A studio-defining title, Until Dawn was a breakout hit for Supermassive games, telling a trope-twisting teen horror story with many possible outcomes through its “butterfly effect” mechanic. The game follows eight teens on a trip to a mountain lodge, one year after two of their friends went missing on a similar trip. Each of the eight teens is playable at some point, and the choices the player makes for them–or their skill at hitting quick-time events–will determine who survives until dawn. The game feels like an homage to classic teen horror films, with its characters subjected to some good old-fashioned teen bullying alongside Until Dawn’s terrifying supernatural threats. Until Dawn was so successful at nailing the feeling of a teen horror movie that it ended up being adapted into an actual film–which even took inspiration from the game’s branching narrative.

Life Is Strange

  • Developer: Dontnod Entertainment
  • Platform: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, Mobile
  • Release Date: January 30, 2015

Another iconic game in the genre, Life Is Strange puts its own spin on the concept of the butterfly effect with a protagonist who has the ability to rewind time–allowing players to go back and choose different options almost instantly. Protagonist Max Caulfield has to come to grips with this mysterious new power, while also navigating the complexities high school life, and investigating a larger and darker mystery alongside childhood friend Chloe Price. The time-rewinding mechanic is used for puzzle-solving, and you’ll also use exploration, item collecting, and branching dialogues with different characters to advance the story. Dontnod went on to make multiple games in the series, including a prequel Before the Storm and more recent direct sequel Double Exposure. Initially released as an episodic game, more recent re-releases have seen the Life is Strange collected and re-mastered.

Disco Elysium

  • Developer: ZA/UM
  • Platform: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch
  • Release Date: October 15, 2019

Don’t let the RPG label put you off, Disco Elysium is far heavier on dialogue and player choices than it is on combat. Just like Detroit (and many other games in this list), Disco Elysium focuses on a detective who has been tasked with investigating a murder. The protagonist wakes up at the start of the game with amnesia, and it’s up to the player to then decide what kind of person he will be through a combination of dialogue choices and the game’s unique skill tree. The isometric open-world game allows players to move through Elysium and interact with players and objects, with most other events resolved by skill checks based on dice rolls.

Beyond: Two Souls

  • Developer: Quantic Dream
  • Platform: PC, PlayStation 3, PlayStation 4
  • Release Date: October 8, 2013

Another game from Detroit developer Quantic Dream, Beyond: Two Souls is critically polarizing, but still an interesting entry into a unique genre the studio pioneered. The game got a lot of attention for casting Hollywood stars in leading roles–Elliot Page played protagonist Jodie Holmes, and Willem Dafoe appeared as Jodie’s father figure Nathan Dawkins. While most of its gameplay follows the classic Quantic Dream formula, Beyond shook things up through the addition of Aiden, an incorporeal soul linked to Jodie through a psychic tether. The player can choose to control Aiden instead of Jodie at times–or the game can be played in a multiplayer mode with a second player controlling Aiden. Unlike other Quantic Dream titles, Beyond: Two Souls only features one playable protagonist (not counting Aiden), and its narrative doesn’t branch quite as much, but players can still make a few major decisions, leading to various endings.

Oxenfree

  • Developer: Night School Studios
  • Platform: PC, Xbox One, PlayStation 4, Mobile, Nintendo Switch
  • Release Date: January 15, 2016

This gorgeous indie adventure game follows a group of teens who accidentally unleash a supernatural force on an overnight island trip. Players take control of protagonist Alex as she and her friends explore Edwards Island and try to unravel its mystery. The game’s story is told entirely without cutscenes, with conversations happening as the characters walk through Oxenfree’s beautiful 2D environments. Alex can build and break relationships through these conversations, while using her handheld radio to solve puzzles and interact with the island’s ghosts. Oxenfree has multiple possible outcomes for its teen characters, and several potential endings, as well as a new game plus mode that can further influence the story’s outcome.

L.A. Noire

  • Developer: Team Bondi
  • Platform: PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch
  • Release Date: May 17, 2011

A hard-boiled detective film in the form of a video game, L.A. Noire puts the player in the shoes of Detective Cole Phelps as he investigates crimes in 1947 Los Angeles. The game is split into various cases for the player to investigate, with an overarching conspiracy to be uncovered along the way. Each of the cases can be resolved with varying degrees of success depending on how much evidence the player manages to uncover. The game made big use of motion capture to animate the facial expressions of witnesses and suspects, allowing the player to pass judgement on who is lying and who is telling the truth. L.A. Noire is more action-oriented than others in the genre, involving combat with handguns and melee weapons, as well as action-packed chase scenes both on foot and in vehicles.

King’s Quest

  • Developer: The Odd Gentlemen
  • Platform: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Release Date: July 28, 2015

This reboot of the classic Sierra point-and-click adventure series was released episodically between 2015 and 2016, charting King Graham’s rise to the throne and various adventures throughout his life. In King’s Quest, players take control of Graham to explore different locations, solve puzzles, and investigate mysteries. Events both major and minor can be handled with three different approaches–bravery, wisdom, or compassion–with a player’s choices throughout the game influencing what kind of person King Graham becomes. While the story is more linear than others in this list, the player still gets to make a handful of major choices that will influence how King’s Quest plays out.

The Quarry

  • Developer: Supermassive Games
  • Platform: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
  • Release Date: June 10, 2022

A spiritual successor to Until Dawn, The Quarry is Supermassive’s return to cliche teen horror, this time taking on the trope of a summer camp haunted by an unknown evil. The Quarry has nine playable characters, who can all live or die depending on the player’s choices and skills throughout the game. Though its gameplay is mostly similar to Until Dawn, The Quarry features a multiplayer option where each character can be assigned to different player to control–potentially endangering or dooming their friends through their actions.

Road 96

  • Developer: DigixArt
  • Platform: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch
  • Release Date: August 16, 2021

In Road 96, a group of teenagers attempt to flee the fictional authoritarian nation of Petria. The outcome of the story, and the fate of each of Road 96’s playable characters, is affected by the decisions the player makes throughout the game. Each playthrough involves multiple characters–once one of the teens has either succeeded or failed to cross the border out of Petria, the player returns to the start of a different character’s journey, with Road 96’s finale taking place on Petria’s tumultuous election day. The various encounters characters have along the road are procedurally generated, and there are multiple different ways to travel–catching buses, stealing cars, hitchhiking, hailing taxis, or simply walking. Like other games with branching narratives, Road 96 is designed to be played through multiple times, with each playthrough taking a different path to a different end.

Fahrenheit: Indigo Prophecy Remastered

  • Developer: Quantic Dream
  • Platform: PC, Mobile, PlayStation 4
  • Release Date: January 29, 2015 (Original released in 2005)

The predecessor to Heavy Rain, this early Quantic Dream title was released as Fahrenheit outside the USA, where it was renamed Indigo Prophecy, and tells the story of a supernaturally possessed serial killer and the two detectives on his trail. Fahrenheit introduced concepts and features that would become fundamental to Quantic Dream’s distinctive style of game, including the idea of a changing and evolving narrative based on character choices, and a focus on characters’ journeys and mental states over combat or action elements. While Quantic Dreams’ more recent games have definitely refined the formula, the original is still well worth a look.

As Dusk Falls

  • Developer: Interior Night
  • Platform: PC, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5
  • Release Date: July 19, 2022

This interactive narrative game was helmed by a developer who previously worked on Heavy Rain and Beyond: Two Souls at Quantic Dream, and plenty of the studio’s character-forward, narrative-heavy signature can be seen in As Dusk Falls. The game sees two very different families collide in the small desert town of Two Rock, Arizona following a car accident. Players guide multiple characters through a tense, ever-escalating confrontation between the families that spans two time periods. As Dusk Falls takes a democratic approach to multiplayer, allowing up to eight players to vote on what action should be taken next, with online, offline, and cross-platform multiplayer options available. Each player can also use a limited number of overrides, which will ensure that their option is picked.

Binary Domain

  • Developer: Ryu Ga Gotoku Studio
  • Platform: PC, PlayStation 3, Xbox 360
  • Release Date: February 16, 2012

A niche third-person shooter from the creator of the Yakuza series, Binary Domain‘s story of a robot uprising and its interrogation of the personhood of humanoid androids covers very similar story beats to Detroit: Become Human. While its combat-heavy gameplay sets it apart from most of the games on this list, Binary Domain also features a unique “consequence system” that has the potential to change elements of the gameplay, story, and even the ending the player will experience. The consequence system tracks how the eight-person Rust Crew feels about player-character Dan Marshall, with the character interactions becoming just as important to Binary Domain as its combat. The game even has an android squadmate, exploring the sometimes uneasy relationship between man and machine.

The Wolf Among Us

  • Developer: Telltale Games
  • Platform: PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Mobile
  • Release Date: October 14, 2013

Another title from Telltale’s golden age, The Wolf Among Us was one of the narrative-focused studio’s biggest hits. Based on the Fables comic series, The Wolf Among Us follows Bigby Wolf, the sheriff of Fabletown, as he investigates a series of strange murders. The gameplay involves investigating scenes and objects, talking to other characters in branching dialogue trees, and navigating action scenes through quick-time events. The game’s dialogue choices run on a timer, forcing players to make quick decisions or let the timer run out and say nothing at all. The Wolf Among Us initially released in five episodes, but has since been collected into a single game and ported to a bunch of different platforms.

Nobody Wants To Die

  • Developer: Critical Hit Games
  • Platform: PC, Xbox Series X, PlayStation 5
  • Release Date: July 17, 2024

Just like Detroit, Nobody Wants To Die sees the player take on the role of detective in a futuristic world, where technology can be used to analyse exactly what happened at the scene of a crime. The game is set in a world where human consciousness can be stored like data and switched between bodies, effectively extending the human lifespan indefinitely. The player character is James Karra, a detective on the trail of a serial killer who appears to be targeting the elites of the game’s futuristic vision of New York City. The branching narrative game features multiple endings based on the player’s choices, with gameplay mostly consisting of investigating crime scenes and interrogating witnesses and other NPCs.

Quantum Break

  • Developer: Remedy Entertainment
  • Platform: PC, Xbox One
  • Release Date: April 5, 2016

Originally conceived as a follow-up to Remedy’s Alan Wake, Quantum Break instead ended up its own unique beast, featuring a time-manipulating protagonist and a future-sighted antagonist. One of the more action-oriented games on this list, protagonist Jack Joyce uses his time abilities to take on enemies in combat, but he can also use those abilities to investigate scenes and even replay past events. While many of the games on this list take inspiration from film and TV, Quantum Break takes that one step further by incorporating a live-action TV show into the game itself. Quantum Break is split up into five acts–at the end of each, the player is tasked with making a pivotal decision as antagonist Paul Serene, which is followed by an episode of the in-game TV show. Just like the game, the show has the potential to change based on the player’s choices, with hidden scenes to unlock through multiple playthroughs.

Lost Records: Bloom & Rage

  • Developer: Don’t Nod Montreal
  • Platform: PC, PlayStation 5, Xbox Series X
  • Release Date: February 18, 2025

A new game from some of the developers behind the original Life is Strange, Lost Records: Bloom & Rage is a two-part adventure game about a group of four girls during two different time periods–as teenagers in 1995, and reunited again 27 years later. Bloom & Rage is played entirely from the perspective of just one of the girls, Swann, who records events and subjects with her camcorder to be edited into her memoir. As adults, the group meets up to reminisce, at times struggling to remember what happened in the summer of 1995 that led them to part ways with no further contact. The events of the game will play out differently depending on what choices the characters make, and can even change depending on how much trust the player has managed to build with the other characters. Bloom & Rage is intended to be more than just a standalone game for Don’t Nod, with more games being planned under the Lost Records label.

New Monster Hunter Wilds Update Finally Addresses Poor PC Performance

Monster Hunter Wilds players on PC have been making their displeasure known on Steam by leaving a string of bad reviews over some performance issues with the game. The number of concurrent players has dropped so rapidly that Wilds’ predecessor, Monster Hunter World, has a higher count. Today, Capcom is attempting to address PC players’ issues as part of the massive Free Title Update 2. The publisher has also shared a glimpse at the next two free updates beyond this one.

While Free Title Update 2 doesn’t make any changes to Wilds’ minimum or recommended system requirements, the Steam version has been adjusted to amount of VRAM used in texture streaming to lower the amount of VRAM overall. One of the bug fixes will also make the Estimated VRAM Usage display the correct amount in Display Settings and Graphics Settings.

It’s too soon to say whether these changes alone will turn things around for Wilds on Steam, but Capcom notes that further performance and optimization improvements are still in the works. Across all platforms, Free Title Update is adding two new monsters, Lagiacrus and Seregios, as well as underwater combat.

Some of the smaller changes in this update include easier access to the map, which can now be opened even when major chat notifications are on the screen. Wilds will no longer be automatically switching to area hierarchy when players are focused on the large monsters on the map.

Weapon balance changes have been made for Dual Blades, Hunting Horn, Lance, Light Bowgun, and Heavy Bowgun, with more adjustments to be added in August. Looking ahead to Free Title Update 3, Capcom expects to release it in September with a new level of quest difficulty with unique rewards which can be used for a new Talisman crafting system. The Talismans can be “assigned a wide variety of skills,” including some related directly to weapons and armor. Free Title Update 4 will follow in the winter with another new monster and “more challenging elements.”

Monster Hunter Wilds Free Title Update 2 is now live across Xbox Series X|S, PlayStation 5, and PC. The full notes for the update are below:

Monsters

  • Lagiacrus has been added and is available in an extra mission. To unlock the extra mission, you must be at least HR 31 and have had completed both the main mission “A World Turned Upside Down” and the side mission “Forest Doshaguma.”
  • Tempered Lagiacrus has been added and will appear when you are HR 41+ after completing the Lagiacrus extra mission.
  • Seregios has been added and is available in an extra mission. To unlock the extra mission, you must be at least HR 31 and have had completed the main mission “A World Turned Upside Down.”
  • Tempered Seregios has been added and will appear when you are HR 41+ after completing the Seregios extra mission.
  • Arch-tempered Uth Duna has been added. (It will be made available in a future Event Quest.)
  • Tempered monsters will now appear in monster herds.

Player

  • New equipment and skills have been added.
  • New pendants and stickers have been added.
  • New voice lines, pose sets, and gestures have been added.
  • New Seikret decorations have been added.
  • Hunter and Palico layered weapons have been added.
  • The β sets of hunter armor have been added to layered armor settings. For any α versions you have already unlocked, you will also automatically obtain the β versions.
  • Added new backgrounds, poses, nameplates, and titles to hunter profiles.
  • Added new Support Hunters—Mina (Sword & Shield) and Fabius (Lance)—which will become available to join quests after completing the main mission “A Hunter’s Pride.” Fabius will only be available during a limited-time seasonal event.
  • Added a feature at the Quest Counter that allows the player to select which Support Hunters will join you when using an SOS flare.

Bases and Facilities

  • Added item boxes outside of the hunter’s tent in each base camp and the Grand Hub.
  • Added an outdoor item box as a camp gear option that can be set at Pop-up Camps.
  • The Change Lobby Menu can now be accessed at your tent in base camps or Pop-up Camps.
  • You can now choose to switch your handler from Alma to Erik, or vice versa. This feature is unlocked after completing the Lagiacrus mission.
  • A function has been added to the Provisions Stockpile that allows you to trade for seasonal event items.
  • A new Festival of Accord event will be held from July 23 to August 6, 2025.
  • The following features will be temporarily modified during the Festival of Accord: the Handler’s Outfit; Seikret decoration; the Diva’s song list; the Grand Hub decorations; the Canteen menu; Barrel Bowling and Barrel Bowling Bombs. (Erik’s and Gemma’s outfits can also be changed.)
  • Barrel Bowling now has additional reward slots, as well as new special arrangements for seasonal events. Barrel Bowling Bombs during seasonal events also behave differently than normal Large Barrel Bombs, making for a unique challenge.
  • New limited bounty types have been added (“Research Help: Fishing” and “Research Help: Endemic Life”).
  • New ranking categories have been added (fish, endemic life).
  • Added a feature that automatically selects Armor Spheres when upgrading armor at the Smithy, which also converts excess points into Armor Spheres.
  • Added a feature that automatically selects reinforcement materials when reinforcing Artian weapons at the Smithy, which also converts excess points into materials.

Miscellaneous

  • The extra mission “Trembling Blue Currents” has been added. (This mission becomes available after leaving the Scarlet Forest and going to another locale, after having completed the main mission “A World Turned Upside Down” and the side mission “Forest Doshaguma.”)
  • The extra mission “Clear with a Chance of Sandstorm” has been added. (This mission becomes available after having completed the main mission “A World Turned Upside Down.”)
  • The side mission “New Fashion, Old Feelings” has been added. (This mission becomes available after having completed the main mission “A World Turned Upside Down” and the side mission “Smithy’s Seal of Quality.”)
  • A new area has been added to the Scarlet Forest. (This area becomes available at a certain point in the extra mission Trembling Blue Currents.)
  • A new key dialogue has been added for Ferdinand in the Windward Plains Base Camp. Speak with him and complete the conditions to get a new pendant.
  • The Environment Overview can now be checked in the Grand Hub, and includes notifications on when events are currently being held, such as the Festival of Accord.

Steam

  • Warning dialogue now appears when trying to launch the application when your GPU drivers are out of date, your OS is not supported, or you are currently using compatibility mode.
  • New customizable keyboard configuration controls have been added.
  • DLSS4 and FSR4 is now supported for graphics upscaling. DLSS4 requires an NVIDIA RTX 2000 series or higher GPU, and FSR4 requires an AMD Radeon 9000 series or higher GPU. [Updated 2025/06/27]
  • NVIDIA DLSS now supported for multi-frame generation in the frame generation graphics settings. If you are using an NVIDIA RTX 5000 series or higher, you can set the frame increase to 2-4 times, or to “NVIDIA DLSS Auto” which dynamically turns the frame generation function on or off depending on the load.
  • The upscaling and frame generation settings in the graphics settings have been separated, so frame generation can now be set regardless of the upscaling setting. For example, with NVIDIA RTX 3000 hardware, you could potentially choose NVIDIA DLSS upscaling with AMD FSR frame generation, and other similar mixed settings.
  • You can now copy the Lobby ID/Hunter ID via the Start Menu.
  • You can now copy the Squad ID via the Squad Menu.
  • A new graphics setting was added that allows you to disable the screen distortion effects caused by underwater or lava areas.
  • Added a feature that lets you quickly restock the item pouch and ammo pouch.
  • The ammo pouch is now automatically restocked when activating an item loadout.
  • Added a “Take All” feature to Nata’s Material Retrieval facility.
  • Added a “Remove All Decorations” function to the “Edit Decorations” sub-menu.
  • Added the ability to check the Squad Leader’s hunter profile from the Squad Card.
  • Added an option that allows you to display the elapsed time of arena quests (and related time-attack-type quests) in the objectives. You can now also check your previous best times.
  • Equipment Appearance can now be viewed via Equipment Info or Palico Info in the Start Menu.
  • The Conversation Log can now be accessed via the Start Menu.
  • Added options for “Effects” and “Character Display” in photo mode. Gestures and poses can now also be selected while in first-person view.
  • Added an “All Non-Arena Quests” category in the hunter profile quest completion count page, which excludes total weapon usage from the count. The existing “All Quests” category has been moved to the bottom of the list. We’ve also added functionality to reset weapon usage counts from the target quest category.
  • You can now delete your “Best Times” data for arena quests recorded on the hunter profile and quest board. (Times submitted to the Expedition Record Board’s rankings cannot be deleted.)

The following options have been added:

  • A “Health Gauge Warning” option.
  • A “Fixed” display option under “Display Elapsed Time for Some Quests”.
  • An “Activate Skill/Item Effects” option.
  • An “Equipped Talisman Effect” option.
  • A “Support Hunter Damage Display” option.
  • An “Excess Item Gathering Settings” option.

Bug Fixes and Balance Adjustments

Bases and Facilities

  • Fixed an issue where performing certain steps while Barrel Bowling could cause the game to no longer accept inputs.
  • Made it less likely for the same Barrel Bowling pin setups to occur on consecutive days.
  • Fixed an issue where stumps would sometimes appear floating in the sky in the Grand Hub.
  • Material Retrieval item requests can now be performed during Inclemencies in Kunafa and Azuz , and item gathering will still continue to progress during Inclemencies.

Monsters

  • Adjusted how often monsters will discover Pop-up Camps.
  • Fixed an issue where sneak attacks performed in the arena would sometimes not deal normal damage.
  • Tempered wounds in future Free Challenge Quests will now be found in fixed locations.
  • Fixed an issue where the size of the target monster would change when accepting an investigation with only one remaining attempt.

General

  • You now regain control of your character slightly faster after starting a quest.
  • Player gathering actions have been adjusted to be more responsive overall, particularly while riding the Seikret.
  • Crouched movement now also benefits from faster recovery time for the bleeding status effect.
  • Fixed an issue where the effect of the skill Slicked Blade would not disappear when entering or exiting the training area.
  • Fixed an issue where players could have multiple types of Large Barrel Bombs in their item pouch if they retrieved a previously placed Large Barrel Bomb while in possession of a Blossom Barrel Bomb.
  • Fixed an issue where if the dash control had been switched to a single press, then dashing from a crouching position would result in the character starting a “run” motion instead of a “dash” when standing up.
  • Fixed an issue where the webbed state would not be properly removed by Purewasp Delivery.
  • Other minor fixes and related adjustments have been made for all weapon actions.

Sword & Shield

  • Shield Attack, Shield Bash, and Hard Bash raw damage and stun values have been slightly increased.
  • Perfect Rush’s finishing portion has had its raw damage slightly increased.
  • Adjusted it to make it harder to consecutively chain the Guard Slash move into itself.
  • Slightly increased the evade window for Sliding Swipe.
  • Slightly decreased the invulnerability window for Sliding Swipe. [2025/06/27 – Revised to correct previously inaccurate information]
  • Chop and Side Slash raw damage have been slightly decreased.
  • Counter Slash raw damage has been decreased.
  • Fixed an issue where Focus Strikes could be unintentionally performed on the same wounds more than once on certain monsters.

Dual Blades

  • You can now change your movement direction mid-movement when entering Demon Mode right after a dodge.
  • While in Demon Boost Mode (during Demon Mode), chaining a dodge into a Blade Dance now chains into a Blade Dance II instead. (However, this will default to a Blade Dance I if there is not enough Demon Gauge left.)
  • Blade Dance II responsiveness has been improved.
  • Movement speed during Demon Mode has been increased.
  • Basic moves like Sixfold Demon Slash, Demon Flurry Rush, and Demon Flurry have had their raw damage increased.
  • Screw Slicer raw damage, elemental scaling, and ailment scaling have been greatly increased.
  • Focus Strike: Turning Tide raw damage has been increased.
  • Heavenly Blade Dance raw damage has been increased.
  • Blade Dance elemental scaling and ailment scaling have been slightly decreased, and raw damage has been increased.
  • The raw damage boost from Demon Boost Mode has been slightly decreased, and the elemental scaling boost has been increased.
  • Fixed an issue where the Power Prolonger skill was making the duration of Demon Boost Mode buffs last longer than intended.
  • Fixed an issue where the camera would shake unintentionally during Demon Mode.

Long Sword

  • Elemental scaling for Crimson Slash II has been significantly increased.
  • Raw damage and elemental/ailment scaling for Crimson Slash III has been increased.
  • Crimson Slash III now chains faster into Spirit Blade I.
  • Spirit Release Slash raw damage has been slightly increased.
  • Spirit Roundslash raw damage has been increased when the Spirit Gauge is red.
  • Spinning Crimson Slash raw damage has been increased.
  • Iai Spirit Slash raw damage has been increased when the Spirit Gauge is white and yellow.
  • Elemental/ailment scaling for Crimson Slash I has been decreased.

Hammer

  • You can now chain into a special follow-up move after a monster has been significantly staggered from a successful offset attack.
  • You can now chain from a Focus Blow: Earthquake into a Charged Side Blow.
  • Offset effects have been added to Charged Upswing and Mighty Charge Upswing.
  • Charge levels now increase faster after chaining into a Charged Step from a dodge.
  • Charged Big Bang raw damage has been increased.
  • Mighty Charge Slam raw damage and elemental scaling have been increased.
  • The hit boxes for certain attacks, such as Big Bang, have been adjusted.
  • Fixed an issue where the damage display would appear twice for Big Bang IV.

Hunting Horn

  • Performing Focus Strike: Reverb with precise timing now plays an additional note at the end of the attack.
  • Performing Focus Strike: Reverb with precise timing now sets an Echo Bubble at the end of the attack. (You can prevent the Echo Bubble by holding R2 (PS5) / RT (Xbox) / R key (default, PC) at the end of the action.)
  • Hitting a monster with a single hit of Resounding Melody now triggers a soundwave.
  • Your Seikret no longer stops when performing while mounted.
  • The damage hitbox for Echo Bubble has been significantly increased.
  • The evade window for Offset Melody have been increased.
  • Fixed an issue where switching from one hunting horn to another would incorrectly display melodies that had not been played as an Encore.
  • Fixed an issue where connecting with Offset Melody would sometimes fail to successfully offset attacks.
  • Fixed an issue where stocked notes would not properly reset when chaining into a Special Performance.
  • Lance

  • You can now chain into a Charge Counter from Focus Strike: Victory Thrust.
  • Adjusted the hitbox of Focus Strike: Victory Thrust to make it easier to land.
  • Fixed an issue where certain shield attacks during Focus Strike: Resolve could unintentionally break monster wounds.

Gunlance

  • Fixed an issue where, when a critical hit occurs during multiple hits of certain actions, such as Multi Wyrmstake Full Blast, there was an unintended high chance that subsequent hits would also be critical hits.

Switch Axe

  • It is now easier to adjust your distance to monsters when using Unbridled Slash and Full Release Slash while in Focus Mode.
  • The backward movement triggered by Element Discharge Finisher can now be reduced slightly by tilting the left stick in the player character’s direction.
  • Significantly increased the elemental scaling of follow-up explosions from sword attacks when using Element Phials.
  • Significantly increased the elemental scaling of follow-up explosions from Unbridled Slash, Full Release Slash, and Axe: Follow-up Morph Slash when using Element Phials.
  • Axe: Follow-up Heavy Slam and Axe: Follow-up Morph Slash raw damage has been increased.
  • The amount of Switch Gauge recovered when performing basic attacks in Axe Mode has been increased.
  • Increased the raw damage and Amp Gauge recovery of Axe: Morph Rising Double Slash, and reduced its Switch Gauge consumption.
  • Sword: Triple Slash raw damage and amp gauge recovery amount have been increased.
  • The amount of Switch Gauge consumed when performing Sword: Overhead Slash has been decreased.
  • Fixed an issue where the damage scaling from the Rapid Morph skill was not being applied to Jumping Morph Slash when performed upon landing.

Charge Blade

  • Guard points now have Perfect Guard detection, and you can now chain into Savage Axe Slash upon a successful Perfect Guard from a guard point.
  • Explosive phial raw damage from chaining into Super Amped Element Discharge from certain attacks (such as Amped Element Discharge) has been increased.
  • Raw damage for Amped Element Discharge and Super Amped Element Discharge has been increased.
  • Weak Slash, Return Stroke, and Shield Thrust raw damage have been slightly increased.
  • Explosive phial raw damage for Axe: Element Discharge, Axe: Amped Element Discharge, and Axe: Super Amped Element Discharge have been increased.
  • Impact Phial explosion raw damage has been increased while in Sword Boost Mode.
  • Axe: Element Discharge now chains more quickly into other basic axe moves like Axe: Dash Slam or Axe: Lateral Fade Slash.
  • The raw damage for multi-hit attacks while in Power Axe Mode has been decreased.
  • Fixed an issue where the phial explosion damage boost would not be applied when performing Element Discharge I or similar attacks with an Impact Phial while phials were enhanced.
  • Fixed an issue where sharpness would decrease more than normal when performing a guard point while Elemental Boost was activated.
  • Fixed an issue where the damage scaling from the Rapid Morph skill was being incorrectly applied to certain jumping attacks in axe mode.

Heavy Bowgun

  • Increased the amount of Ignition Gauge recovered when firing Spread Ammo 1 and Spread Ammo 2. [Updated 2025/06/27]
  • Fixed an issue where it was difficult to evade after firing Slicing Ammo.
  • Fixed an issue where the Burst skill would activate with fewer hits than intended when using Cluster Bombs or Wyvernblast Ignition.

Bowguns

  • Fixed an issue where the skill Airborne would not activate correctly for spread ammo.

Bow

  • Fixed an issue where bow coatings would unintentionally switch to “Unequip” under certain conditions.

Support Hunters

  • Fixed an issue where Support Hunters mounted on Seikret would leave cover earlier than intended during Jin Dahaad’s large area-of-effect attack, causing them to take damage.
  • Increased the attack power of Support Hunters for when the quest leader is at HR 100 or higher.
  • Adjusted the behavior of Support Hunters when mounting a monster.
  • Added a follow-up move for when Olivia successfully performs an offset attack.

Seikret

  • Improved the speed of response when calling your Seikret.
  • Improved the response speed for controlling your Seikret after mounting from a Seikret call.
  • Fixed an issue where, while riding your Seikret in auto-move, they would circle around the area if you arrived before the large monster.
  • Item use inputs while mounted on a Seikret have been made more responsive in the following situations:
  • After switching weapons while mounted
  • When using an item after closing the map
  • When using an item immediately after another item
  • It is now possible to dismount from the Seikret while drifting.

Palico

  • Fixed an issue where Palicoes would stop using Vigorwasp Delivery under certain conditions.

Miscellaneous

  • Increased the amount of Guild Points awarded for delivering a Wyvern Egg.
  • The Skill Info window can now be quickly opened in various screens.
  • Changed the Investigations sub-menu option “Delete Investigation” button.
  • Changed the Arena Quests and Challenge Quests sub-menu option “Available Equipment Details” button.
  • Food Skills can now be viewed in the Skill Info window via Equipment Info in the Start Menu.
  • The detailed effects of Food Skills can now be viewed in the Active Skills page of the Skill Info window.
  • You can now Accept & Depart (Quick Start) a quest directly from a Quest Invite Notification in the important chat notifications.
  • Removed the skip function from important chat notifications and made it so that the map can now be opened even while the notifications are still active.
  • Adjusted the map so that it no longer automatically switches levels when focusing on a large monster.
  • Lobby Info can now be viewed in the upper-right corner of the Start Menu and Quest Counter screens.
  • The Monster Field Guide can now be viewed in the Quest Menu while in your tent.
  • Fixed an issue where decorations not intended to be equipped in certain slots could still be equipped.
  • Fixed an issue where obtained nameplates would sometimes not appear in the Hunter Profile settings.

Steam

  • Adjusted the amount of VRAM used with texture streaming, resulting in reduced overall VRAM usage.
  • Fixed an issue where the Estimated VRAM Usage in the Display/Graphics settings was calculated lower than the actual value. (As a result, the estimated VRAM usage will appear higher, but thanks to a separate optimization, actual VRAM usage has been reduced, so the current minimum and recommended system requirements remain unchanged.)
  • Fixed an issue where the VRAM usage displayed incorrect values for the Distant Shadow Quality option in Graphics settings.
  • Fixed an issue where the hunter’s chest armor would not display when selecting the Display Armor setting in Display Options in the Change Appearance menu.
  • Fixed an issue where performing certain actions such as eating or forging weapons/armor in the Grand Hub would reset the cooldown for mantles.
  • Fixed an issue where repeatedly fast traveling in the Training Area would reset certain statuses, such as cooldowns for mantles.
  • Improved the response time for using items after exiting a tent.
  • Fixed an issue where blocked users were not properly removed from the Followers list.
  • Fixed an issue where incorrect icons would appear for offline members in the Member List.
  • Fixed an issue in the Equipment Appearance menu so that focus will now stay on the equipped layered armor.

Quests

  • Accepting and joining quests will be possible from the quest counter during an Environment Link.
  • Made adjustments to reduce interruptions when joining a quest via an invite notification.
  • Adjusted the unlock conditions for the “Social Butterfly” Hunter Highlight.
  • Fixed an issue where an SOS Flare would be sent automatically when starting a quest with Max Members set to 1 and Automatic SOS Flare turned ON.
  • Fixed an issue where the departure animation wouldn’t finish if the target quest ended at a specific moment during the animation, leaving the player unable to control their character.
  • Fixed an issue where the Lucky Voucher’s effects would not apply to the target quest when accepting a quest invitation from a Link Member during an ongoing quest.
  • Fixed an issue where, during a non-Field Survey in your own environment, a Great Hunt (a hunt with multiple monsters) could be generated even if one of the monsters hadn’t appeared in that environment.
  • Fixed an issue where players could significantly reduce a monster’s health with poison or other similar ailments before starting a Field Survey.
  • Fixed an issue where completing a Free Challenge Quest while offline would prevent the game from saving properly, causing lower-ranking times to display incorrectly at the Quest Counter.
  • Fixed an issue where a target monster would sometimes fail to appear in multi-target Investigations.
  • Fixed an issue where, if multiple players joined an Arena Quest simultaneously, the number of participants would register incorrectly in the rankings.
  • New preventative measures have been put in place for invalid or fraudulent investigations.
  • Quest completion times that are obviously fraudulent will not be registered in the rankings, and users in question will be automatically subject to suspension or feature restrictions.

Other

  • Fixed an issue where some voice lines would not trigger properly.
  • Fixed various text issues.
  • Fixed other miscellaneous issues.

Myst, Riven Developer Cyan, One Of Gaming’s Oldest Indies, Lays Off More Staff

Myst and Riven developer Cyan Worlds laid off an undisclosed number of staffers this week, adding to the list that began in March when it laid off 12 people, or “roughly half” of its team.

Cyan announced the layoffs on Bluesky, where it also shared contact and expertise information about the employees in a running Google document the studio started with its last layoff round, with the intent of helping those staffers find new jobs. That document now includes the names of 14 staffers, suggesting this layoff round included at least two developers. However, inclusion in the doc is voluntary, so it’s possible that more people have been affected. GameSpot has reached out to Cyan Worlds for more information.

No Caption Provided

Cyan’s March layoffs also included a statement from the studio detailing the tough financial straits it has faced in 2025, which it also posted on Bluesky.

“Industry conditions have forced us into a tricky spot where we are having to weigh the future health of our studio against the month-to-month realities of game development in 2025,” the statement said.

“For now, our number one priority is to secure financing for our next project, and to restabilize the studio,” it continues. “We’ve been around for a very long time, and have been through tough times before. Our sincere hope is to continue to be around, and to provide the types of experiences that only Cyan can deliver.”

This new round of layoffs comes just two days after the anniversary of Cyan’s release of a 3D remake of Riven: The Sequel to Myst, its masterpiece puzzle game first released in 1997. That new release fundamentally reworks the game first released nearly 30 years ago with some new puzzles and elements, while also offering VR support. It follows the 2021 remake of Cyan’s most famous and influential game, Myst. Both remakes are currently available at a discount in the Steam Summer Sale.

Cyan has a long history in the games industry, having operated as an independent studio for some 37 years. Myst, first released in 1993, had a massive cultural impact both within and outside of video games, releasing alongside the growing trend of owning a home PC in the U.S. Since then, Myst has spawned four sequels, as well as comics and novels.

Berserk Deluxe Edition Manga Vol. 1 Is Nearly 50% Off At Amazon

Amazon has some terrific deals on Dark Horse’s gorgeous Deluxe Edition hardcovers of Berserk. New readers of the legendary manga created by the late Kentaro Miura can get Berserk Deluxe Edition Vol. 1 for only $28.65 (was $50). The 696-page hardcover includes the first three volumes in Miura’s brilliant and brutal tale of swords, sorcery, and defying fate. Amazon’s prices for the 14 Deluxe Editions vary considerably. While a handful are available for close to 50% off, the last few are closer to 10% discounts.


Berserk Deluxe Edition Manga Deals at Amazon


Berserk fans can also save big on all three anime adaptations on Blu-ray: Berserk’s 1997 series, The Golden Age Arc Memorial Edition, and the 2016 series.

Berserk Deluxe Editions
Berserk Deluxe Editions

Berserk is a dark fantasy series that follows Guts, a former mercenary on a quest for revenge. If you’re willing to take the dive, you’ll find a haunting and tragic story for mature audiences, as it holds nothing back and regularly delivers brutal content on every page.

Continue Reading at GameSpot

Godzilla Criterion Collection Remasters And Box Sets Are 50% Off At Amazon

Monster movie fans can save big on films featuring the King of the Monsters for a limited time. The Criterion Collection’s trio of Godzilla releases are on sale for 50% off, including the recently released Godzilla vs. Biollante on 4K Blu-ray and standard Blu-ray. Released in March, the 1989 film is just one of several notable Godzilla offers in the massive Criterion Collection half-off sales event at Amazon.


Continue Reading at GameSpot

Sailor Moon Naoko Takeuchi Collection Manga Box Set Gets Massive Discount

Sailor Moon’s gorgeous Naoko Takeuchi Collection Manga Box Set is discounted to its lowest price yet. Released last November with a $78 cover price, this huge six-volume collection is up for grabs for only $49 at Amazon. The collectible edition of the beloved manga was produced by Kodansha Comics and is bundled with a bunch of exclusive art cards and a premium display box.

While picking up this deal, you’ll also want to consider preordering the second set that completes the Naoko Takeuchi Collection ahead of its November 11 release. On the anime side, fans can save on all three Sailor Moon Crystal Set Limited Edition releases.

Continue Reading at GameSpot

Berserk Complete Original Series Drops To Best Price This Year At Amazon

Berserk: The Complete 1997 TV Series is on sale for only $39 (was $60) at Amazon. This is the lowest price of the year for the Blu-ray edition of one of the greatest anime shows of its era. Widely regarded as the best anime adapted from Kentaro Miura’s legendary manga, the 1997 series released on Blu-ray last spring and has remained a popular pick ever since.

Continue Reading at GameSpot

Here’s the 10 Most Valuable Pokémon 151 Cards That I’m Still Chasing in Sealed Boosters

Although it’s been well over a year and a half since the Pokémon TCG’s 151 expansion of the Scarlet & Violet set came out, stock demand is higher than ever, fueled both by nostalgia for the original Pocket Monsters featured and the ongoing scarcity of cards.

Even rare cards from packs that are readily available can still be worth quite a lot of coin, but the Pokémon TCG’s regular lack of supply to meet the demand has certainly made certain cards especially pricey.

From the least-expensive to the most wallet-busting, these are the ten most expensive Pokémon TCG cards you can pull in the S&V 151 set right now (ready for any potential special restocks during Amazon Prime Day, and rival sales at Walmart, Target, and more).

TL;DR – 10 Most Expensive S&V: 151 Cards

For those who just want to jump straight in, the ten most expensive cards in the Pokémon TCG: Scarlet & Violet 151 set are just here, determined by their current market value on TCGplayer. The top five are all worth at least $40, with the top three going above $50.

Compared to some other sets, that’s all-in-all fairly reasonable… unlike the $500 plus you’re looking at for the rarest Destined Rivals singles right now!

While other recent sets have more expensive cards in general amongst their top ten, the special illustration Charizard ex is still among the priciest cards in the recent TCG right now, regularly floating between $170 and $185.

10. Ivysaur – 167/165

Glancing at 151’s full-art holofoil of Ivysaur, it’s not hard to understand why it’s a pricey contender to start off this list. Drawn by Yoriyuki Ikegami, who has been working on the TGC since the Crown Zenith days, this Ivysaur is a beautifully drawn card featuring the Seed Pokémon in a forest, staring into the water and seeing its former self as a Bulbasaur staring into the water.

It’s a vibrant, colourful card with a bit of emotion under the surface. Plus, this is a solid card for gameplay as well. Its 100HP makes it a bit tanky for a Stage 1 card. While it’s three-Energy Vine Whip dealing 80 damage feels standard, Leech Seed being able to heal and pepper damage at the same time is a nice bonus.

9. Charmeleon – 169/165

We’re back to a Stage 1 illustration rare, but this time of a Charmeleon drawn by Miki Kudo, a long-time Pokémon TCG artist who’s been around since the 2016 Generations set.

When looking at all three full-art versions of the Charmander evolution chain, you can see that Kudo has gone for a mountainous theme, respective to what’s thought of as a Fire Pokémon’s natural habitat.

In terms of gameplay, needing to discard an Energy each time for the already costly Fire Blast may seem cumbersome, but its 90 damage could quickly turn the tide depending on early game situations. That said, it shouldn’t be much trouble anyway if you plan on evolving it quickly.

8. Bulbasaur – 166/165

The first of the illustration rares beyond the standard 165 cards in 151, this Bulbasaur is another Ikegami card that captures what Pokémon fans love about the original Grass starter.

While collectors can enjoy its adorable face, sitting under a tree and loving life, also having Leech Seed as an attack with 70HP makes it a pretty reliable Basic Pokémon that can at least take a hit or two at the start of a match.

7. Alakazam ex – 201/165

The first among the pricey ex cards of 151 is Alakazam ex, who can quickly stack some serious damage, both by using its Mind Jack to take advantage of your opponent’s benched Pokemon, and Dimensional Hand to deal damage from your own Bench.

Drawn by Shinya Komatsu, it wouldn’t be surprising if this Alakazam ex’s design is one of your favourites among 151 like it is mine. Set in the back of a home with potion bottles and books everywhere, testing its psychic abilities with those iconic spoons, it’s a thoughtfully done yet cosy sort of card that shows Komatsu understands Alakazam’s genius and drive to gain the edge in battle.

6. Squirtle – 170/165

The illustration rare of Squirtle is where 151 starts to get pricier, but it’s not hard to understand why when you look at its artwork and who illustrated it.

Placing the Tiny Turtle Pokémon in the ocean water at the beach, this Squirtle was drawn by Mitsuhiro Arita, a veteran artist who has been working on Pokémon cards since the TCG’s very inception and has drawn almost 700 of them.

The risk of its Withdraw attack and the two-Energy cost of a 20-damage Skullbash doesn’t make it the best gameplay-wise. And yet, with the amount of jaw-dropping detail put into Squirtle and the ocean waters themselves, this can more be considered a work of art than a playing card.

5. Charmander – 168/165

Now that we’ve reached Kanto’s Fire-type starter, it’s the illustration rare Charmander that turns out to be the most valuable among the original three, compared to Squirtle and Bulbasaur.

Also illustrated by Miki Kudo, you can see its design is much like Charmeleon’s in a mountainous canyon, but this time at the bottom. The crowning touch for this theme is further down this list, but its duo Fire attacks, one dealing damage and another removing a troublesome Stadium card, this Charmander is a must for any Kanto-based Fire deck when its full evolution chain has been added.

4. Zapdos ex – 202/165

Conjured up by the artistic talents of Shiburingaru, who has been of part ot the Pokémon TCG since 2022’s Brilliant Stars, 151’s Zapdos ex is stunning, with a majestic illustration featuring the electric bird soaring through the sky with its fellow Legendaries, Moltres & Articuno.

Its ability and moveset are nothing to overlook either. Along with Voltaic Float giving it flexibility for an easy retreat, Zapdos’ Multishot Lightning attack gives it the capability to shred through your opponent’s benched Pokémon as well as those active.

3. Venusaur ex – 198/165

A vivid and colourful card design, even more so than its pre-evolutions, this Venusaur ex looks both peaceful and intimidatingly stoic at the same time. Another card by Yoriuki Ikegami, it’s fitting for the fully evolved Grass-type starter.

Also like Bulbasaur and Ivysaur, it’s fairly tanky as well with 340HP, paired with it being able to steadily heal your team and inflict Poison plus Confusion to your enemies too.

2. Blastoise ex – 200/165

The second most expensive card in 151 is this resplendent vibe of a Blastoise ex card. Another by veteran Mitsuhiro Arita, there are multiple reasons this special underwater-themed card has drawn quite a high price.

As well as its very pretty illustration facing the final Squirtle evolution underwater, it’s just as Venusaur ex, with the ability to deal more damage. While its HP isn’t as high, its Solid Shell reduces damage, while its Twin Cannon attack can deal up to 280 damage at a time at the cost of two Energy cards, even though you have to discard Energy cards each time you use it.

1. Charizard ex – 199/165

At over $173 in market price in writing, the 199 full-art Charizard ex is both the most expensive in the Pokémon TCG’s 151 set, but also the most exquisite in terms of design. The crowning jewel of Miki Kudo’s illustrations, this Charizard completes the trilogy: starting with Charmander at the bottom of the mountainous canyon, Charmeleon slightly higher up, and Charizard itself soaring above with a fiery volcano in the background.

That, combined with the natural nostalgia for the practically priceless Charizard from the base set, is arguably why this is the most expensive card in 151 by over $100. Although its Brave Wing and Explosive Vortex attacks make it a strong damage-dealer, you might want to keep this one in a special case rather than a tournament deck if you manage to pull one.

Just like in other current sets such as Prismatic Evolutions, Destined Rivals, and even the upcoming Mega Evolution set, 151 has plenty of rare holofoil cards that have driven up a high market price on sites like TCG Player. In this case, though, it’s all of the full-art holofoil editions of Kanto favourites, also known as “illustration rares”.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Dress to Impress Codes (June 2025)

If you’re looking for DTI codes, IGN’s got you covered! In this article, you’ll find a list of all the active and working Dress to Impress codes in June 2025 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (June 2025)

Here are all the active Dress to Impress codes in June 2025 and the free rewards you get for redeeming them:

  • Your unique Twitch Cyberpunk Wings code – Head to our How to Get the Twitch Cyberpunk Wings Code guide for more details
  • ANGELT4NKED – Helmet
  • 3NCHANTEDD1ZZY – Wand
  • ELLA – Skirt
  • 1CON1CF4TMA – Sweater dress
  • B3APL4YS_D0L1E – Doll accessory
  • MEGANPLAYSBOOTS – Boots
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • KREEK: Bear hat
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes
  • D1ORST4R: Bag and bow

All Expired Dress to Impress Codes

Below, you’ll find a list of expired DTI codes that no longer work and can’t be redeemed as of June 2025:

  • LNY2025
  • HAPPYNEWYEAR
  • Your unique Easter 2025 Easter Bunny Set code
  • UMOYAE
  • FASHION
  • BADDIE4LIFE
  • Your unique April Fools’ Day 2025 Flamethrower code
  • M0T0PRINCESSWAV
  • CUPIDSCLOUD
  • SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
  • YEAROFTHESNAKE
  • NY2025
  • WINTERUPDATE (was only redeemable between 8 AM – 11 AM PT on Saturday, 14 December!)
  • 4BILLION
  • CHOOPIE10K
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the “Type here…” field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn’t My Dress to Impress Code Working?

If the code you’re trying to redeem in DTI isn’t working, it’s likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There’s a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it’s spelled correctly (for example, a capital I isn’t a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We’d recommend copying and pasting codes straight from our article to ensure they’re correct as we’ve tested and verified that the codes on this page are working ourselves.

If your DTI code still isn’t working after checking for typos, it’s more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience’s official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

Part two of the Dress to Impress Summer Update is set for July 5, 2025, so it’s possible we’ll see new DTI codes then. As always, we’ll keep you updated as soon as any new codes drop, so bookmark this page!

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you’re truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

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